V3 Design System Specification
Canonical visual language for the Trek360 achievement badge system.
This page defines the approved design rules. Production frames on the QA page (/dev/badges-v3-qa) should converge toward these specs.
Specificationv3.0 — May 2026
3Tier Progression — Bronze → Legendary
Shield — Tier Progression Trophy — Tier Progression Tier Rules→Bronze → Gold: increasing warmth and richness
→Platinum: shifts cool, desaturated, slight ethereal quality
→Legendary: dark obsidian base + restrained aurora shimmer (teal/gold/violet)
→Aurora is concentric rings only — no particles, no bloom, no glow bleed
→Locked state: uniform grey desaturation, reduced bevel intensity
7Rarity & Glow Intensity
commonGlow: 0Aurora rings: 0No glow — clean metal only
uncommonGlow: 0Aurora rings: 0No glow — clean metal only
rareGlow: 0Aurora rings: 0No glow — clean metal only
epicGlow: 0.15Aurora rings: 0Faint edge luminance (future)
legendaryGlow: 0.3Aurora rings: 3Restrained aurora — 3 concentric rings
mythicGlow: 0.45Aurora rings: 5Full aurora — 5 rings (future)
V3 Design System Specification — Trek360 Achievement System
Production rendering QA: /dev/badges-v3-qa · This specification: /dev/v3-design-spec